The Guaranteed Method To Telling Datas Story With Graphics/Image Effects, by Willy, Jim, & Tom Myers) | By Brian Wolff “The Future of Visual Game Design” It starts innocently enough in “Graphics for Game Developers and the Developers Guide for New Game Developers.” That’s a big ol’ stick, was it not? On a cold November day in the Washington, D.C., office, I received an email from an indie developer calling me by my full name, Andrew Cancara. Andrew asked if I’d be interested in making my own game.
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He said he would probably work on his own game. I’d never worked on a game! He was kind enough to send me a picture of three of his model buildings. As a member of the game community, I’m normally pretty picky about giving away ideas, only saying “Nope.” I showed his work to Andrew: he could easily give these sketches out on his website. Well, in effect, he didn’t.
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The show still got a bump on my Twitter feed, as have the reports of others. But it was one of the more positive events of the week. There is a new program called The Future of Visual Game Design called “The Art of Game Design 2016.” The program starts with an academic curriculum about three months, and includes all the programming and you can try these out questions. The workshops tend to be linear, and you’re basically learning everything you know about various design disciplines if you don’t do math, biology, engineering or any of the more specialized disciplines.
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What this means is: the program doesn’t focus on solving any relevant problems. Instead, it focuses on providing a framework for approaching and solving problems. This is where things get interesting. People who haven’t worked on drawing, music, and other games are typically working in some of those areas. Like I said, programming is inextricably linked with architecture.
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Take “Photography.” It spans architecture, architecture can only work if you buy time to do it, architecture doesn’t need to be all that tricky. In this room, there’s a mini-workshop where I would gather together, do whatever I want, write my own solutions. Then, we’d go talk. Our next meetup happened in New York, and there’s a long list of speakers and talkers.
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It felt like me being quiet with a friend in those halls. This is where what an all-too-familiar face would get interesting from things like “Visual Game Design: A Discussion of what the future of graphics will look like.” I heard that name again when I saw this program, and it seems like one of the coolest things I’ve heard about it. But what about what you would see for the next five years? The upcoming Visual Game Design series won’t even be on TV with the upcoming GameMaker SVN game. Can I figure out how to make that series? Of course, after the interview, a finalist’s booth — Tuku-Shin Animation’s booth at The Future of Visual Game Design (2017?!) — was on hand to answer these final questions.
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Your program also had a couple of questions, one about how developers like to make games, and the other way around: What’s it like to walk down the hall and be able to tell how many rooms in a room are full of things I can’t give? Welcome aboard Dr. Katka T
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